

Of course, the free version displays the Unity logo on game startup. Unity has a free version that lets you export to desktop and mobile.

Unity supports three languages: UnityScript (which is similar to JS), C#, and Boo. Unity does require some basic coding skills to get started.Īlthough the IDE is easy to use, it's a 3D tool, so you need a certain level of knowledge before you can begin developing. Similar to GameMaker, it has its own integrated development environment (IDE), and you can drag and drop behaviors. While GameMaker's UI takes a little getting used to, it's still an excellent tool for 2D games, and its support for publishing to desktop, mobile, and HTML5 is a definite plus. On the other hand, the language does have its limitations, such as a lack of classes and limited data structures. The language is based on C, so if you know C, JavaScript, Java, or C#, it'll be familiar. More advanced users can take advantage of its built-in scripting language called GameMaker Language (GML). Like Construct 2, GameMaker is easy to use because you can perform drag-and-drop, event-based coding.

A lot of well-known, successful indie games, including Spelunky and Hotline Miami, started out in GameMaker. GameMaker is an incredibly powerful 2D game-making tool. While you can add additional functionality via plugins, it's not ideal if you come from a coding background and want to manually alter things.
#Easy game app builder code
The only obvious downside to Construct 2 is that you can't actually code your game, so you're fully dependent on what Scirra has provided. Construct 2 games run on a variety of different platforms, too. This is great for publishing your games on the web. Examples include music, sounds, characters, and scoring.Ĭonstruct 2 games are built in HTML5 (although you never have to write any code). It uses a drag-and-drop behavior system that lets you create game logic from pre-made scripts attached to your game's elements. It doesn't get any easier than Construct 2.

These all work great on Fire OS devices, and I've arranged them from easiest to most complex based on the criteria above. In order to get you started in the right direction, I've compiled a list of what I feel are the best frameworks.
